Arrow Puzzle
Tap an arrow. If every cell between it and the edge is empty, it flies off. Clear the board, five hundred times over.
- Input
- Tap
- Size
- 239 KB
- Length
- Self-paced, 500 levels
- Mobile
- Yes
Pick anything below and it starts in the page. Nothing here needs an account, a launcher, or more than nine megabytes of your bandwidth.
Tap an arrow. If every cell between it and the edge is empty, it flies off. Clear the board, five hundred times over.
A 16-bit single-screen maze battler — fight AI tanks with pathfinding and line-of-sight, or grab a friend for local two-player.
One paddle, one CPU or a friend on the same keyboard, first to 11. The ball speeds up on every hit and takes the colour of whoever hit it last.
A digital take on the handheld water ring-toss toy — chuff air jets to drift rings onto the rods before the tank runs still.
Ten yards, ten shifts, one forklift. Load the good crates, dodge the barrels, fill the trucks before the quota runs out.
A plastic handheld rendered entirely in CSS — bezel, screws, glare and all — wrapped around a 21×21 dot-matrix screen.
Venture forth into an enchanted realm. Pollinate ancient blooms, evade lurking predators, and awaken mystical powers.
Draw the whole route before Wisp takes a single step, then watch your plan either sing or fall apart.
Bend colour through mirrors, splitters and prisms until every target burns the right shade.
Drift a hover-bike through a grid city that is actively collapsing behind you.
Grow a signal through dead circuitry before the static reaches the core.
Strip derelict freighters for scrap. Something else is already aboard.
A colony that keeps building while the tab is in the background.
One button. Forty-five seconds. A leaderboard measured in milliseconds.
Nine floors. Nine keys. You only ever get to keep one of them.